Deep/Plastic Space:
Plastic/Deep refers to the representation of three-dimensionality
that occurs in a flat picture plane. For our purposes it also refers to elements of illusion in 2-D space. Illusion of texture, and gradient value. All the things that come together to capture a sense of the 'reality' of the physical world.
Shallow/Graphic Space:
This is a flat, designer abstraction of space that substitutes pattern for texture, bold decorative color choices for naturalistic ones, hard edged graphic value for gradient value and essentially transforms space from representing the realism of nature, to expressing the individual potential of design.
This is a class resource for Professor Michael Giacalone's 2-D Design & Intro To Studio Arts classes at Nassau Community College
Monday, November 12, 2012
Monday, October 22, 2012
sketchbook
1. create a charachter
2. in 4 windows of any size/dimension tell a small story or show an action
3. Window 1: Mirror sym
4. Window 2: Relative sym
5. Window 3: Asymmetrical with gradient background
6. Mirror sym with in expressive line style
Thumnail version is sketchbbok final version ion bristol
1. create a charachter
2. in 4 windows of any size/dimension tell a small story or show an action
3. Window 1: Mirror sym
4. Window 2: Relative sym
5. Window 3: Asymmetrical with gradient background
6. Mirror sym with in expressive line style
Thumnail version is sketchbbok final version ion bristol
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